FREE DEMO — AVAILABLE NOW

TACTICAL SPACE
COMBAT

A top-down multiplayer shooter built on fast, readable PvP. Six modes, fifteen weapons, five ship frames — configure your loadout, hold the grid, and bring the objective home.

Full game launches

Gridfire

DEMO STATUS

LIVE

Scroll to descend

Combat Protocols

CAPTURE THE FLAG objective HUD
flagPROTOCOL 01

CAPTURE THE FLAG

Run the enemy flag back to your base while your own sits exposed. Larger maps put multiple flags in play at once — you are attacking and defending in the same breath.

VIP objective HUD
military_techPROTOCOL 02

VIP

Every team gets one randomly chosen VIP: a larger ship with triple health that regenerates near living allies. Lose your VIP and your team is out. Last VIP standing takes it.

TEAM DEATHMATCH objective HUD
groupsPROTOCOL 03

TEAM DEATHMATCH

Squad-based annihilation. Coordination is the difference between extraction and extinction.

FFA DEATHMATCH objective HUD
skullPROTOCOL 04

FFA DEATHMATCH

No allies, no mercy, and no scoreboard — just a countdown. Every pilot for themselves, and whoever has the most points when the clock hits zero takes it.

DOMINATION objective HUD
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DOMINATION

Hold switches to bank points over time. Every extra switch you control pays out disproportionately more — snowball it or lose the race.

CAPTURE POINTS objective HUD
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CAPTURE POINTS

No point bleed, no timer games. Hold every switch on the map at once and the match ends instantly.

6
GAME MODES
15
WEAPONS
8
MAPS
5
SHIP FRAMES
UNUSUAL BY DESIGN

DECIBEL DRIVE

Turn it on and your microphone flies the ship.

Not voice commands and not a gimmick layer on top — the noise you make is an input, the same way holding a key is. It is off unless a match turns it on, and it is the single most watchable thing in the game, because it makes the person playing perform.

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TRILL TO BURN

A sustained lip trill opens the throttle — double thrust for two seconds from a full meter, and four seconds to refill it. Every burst costs more than it gives, so it is a commitment, not a hold-to-win.

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HUM TO REPAIR

A steady tone stops the ship dead and starts patching the hull. Standing still in a firefight to sing at your own wreckage is exactly the trade it sounds like.

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TUNED TO YOU

Nothing keys off absolute pitch — the detector reads how the sound behaves, not how high it is, and calibrates per player. A bass and a soprano get the same ship.

AROUND THE MATCH

THE SESSION

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VOTE BETWEEN ROUNDS

Every round ends with one short question — what to play next, or whether to fly with your voice. The map advances whichever way it goes, and the host can put a full match change to the table mid-session.

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PLAY WITH FRIENDS

Host a lobby or join one over Steam. Invite straight from your friends list, or hand out the friend code and let people type it in. The server browser lists player-hosted games alongside everything else.

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PRACTICE ARENA

Place target dummies and shoot them. They take damage, never die, and heal back to full a few seconds after you leave them alone — so you can measure a weapon instead of chasing a bot.

BUILD IT / SHARE IT / PLAY IT

MAKE YOUR OWN MAPS

Every map in this game is data, not a hand-built scene — and the editor that made them ships with the game.

Lay out the terrain, drop in walls, conveyors, switches, flag bases and props, pick which modes and how many teams it supports, and host it. Your friends do not download anything, install anything, or subscribe to anything.

TWO FORTS map layout
LOST TEMPLE map layout
CROSSFIRE BASIN map layout
TRIPLE POINT map layout
CINDER RAVINE map layout
DEEPCORE RIG map layout
DRIFT REFINERY map layout
OXIDE FIELDS map layout
TWO FORTS map layout
LOST TEMPLE map layout
CROSSFIRE BASIN map layout
TRIPLE POINT map layout
CINDER RAVINE map layout
DEEPCORE RIG map layout
DRIFT REFINERY map layout
OXIDE FIELDS map layout
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BUILD

Grid-snapped placement with the full object and surface library — the same pieces the official maps are made of. Two to four teams, any supported mode.

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SHARE

Host a custom map and it streams to everyone who joins, compressed and verified on arrival. Late joiners get it too. Nothing to install on their end.

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DISCOVER

Custom maps carry a thumbnail into the server browser, so players can see a map before they have ever played it.

HANGAR BAY 01

SHIP FRAMES

ALL-ROUNDER

TACTICAL

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Well-rounded frame with balanced offensive and defensive capabilities. The baseline every other frame trades against.

DAMAGE
1.00
HULL
1.00
ENERGY
1.00
REGEN
1.00
SPEED
1.00
OFFENSE

ASSAULT

local_fire_department

Offensively focused frame. Higher damage and energy capacity at the cost of durability.

DAMAGE
1.15
HULL
0.90
ENERGY
1.20
REGEN
1.00
SPEED
1.00
ANCHOR

DEFENDER

shield

Defensively focused frame. More durable but slower, with reduced firepower.

DAMAGE
0.85
HULL
1.20
ENERGY
1.00
REGEN
0.95
SPEED
0.95
AGILITY

SCOUT

speed

Agility focused frame. Faster movement and energy recovery with slightly reduced combat stats.

DAMAGE
0.95
HULL
0.95
ENERGY
1.00
REGEN
1.10
SPEED
1.10
SUPPORT

MEDIC

healing

Support frame. Lower damage and slower speed, with higher energy capacity and regen to sustain allies.

DAMAGE
0.85
HULL
1.10
ENERGY
1.20
REGEN
1.20
SPEED
0.95
tune

YOUR LOADOUT

Pick a frame, then fill its three weapon slots from the arsenal. Save presets, and pull up the loadout menu mid-match to change them.

HANGAR BAY 04

WEAPONS & ARSENAL

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STANDARD ISSUE

LASER CANNON

Mounted on every frame. Precision energy bolt with pinpoint accuracy — your baseline for everything else.

SLOT 01

BEAM

Direct-fire energy. How you win the straight fight.

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BEAM

BOUNCY LASER

Laser bolt that bounces off walls.

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BEAM

CHAIN LASER

Laser bolt that arcs to a nearby second enemy on hit.

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BEAM

PIERCE LASER

Laser bolt that passes through the first enemy to hit a second.

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BEAM

PRISM BEAM

Laser bolt that splits into a prismatic fan of sub-beams at range.

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BEAM

CADUCEUS BEAM

Short-range continuous beam. Held to fire — damages enemies and heals allies in a straight line while draining energy.

SLOT 02

MISSILE

Projectiles that travel, track, and punish position.

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MISSILE

MISSILE

Homing missile that explodes on impact.

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MISSILE

HOMING DRONE

Slow tracking projectile that follows the nearest enemy.

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MISSILE

ENERGY ORB

Slow energy orb that passes through walls and explodes on impact.

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MISSILE

RAIL SHOT

Instant hitscan beam. High damage, long cooldown.

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MISSILE

SOLAR FLARE

Flaming missile with a small blast on hit. Land it near a Toxin Bloom cloud and the whole cloud goes up.

SLOT 03

ORDNANCE

Arc-thrown area denial. How you take space without entering it.

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ORDNANCE

GRENADE

Arc grenade with explosive shrapnel.

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ORDNANCE

EMP GRENADE

Arc grenade that drains energy and suppresses regen.

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ORDNANCE

MINE

Proximity mine dropped at your feet. Arms after a second, detonates on enemy contact.

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ORDNANCE

TOXIN BLOOM

Arc grenade that leaves a purple poison cloud. Enemies inside pick up a refreshing debuff that keeps ticking after they leave.

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ORDNANCE

ICE CLUSTER

Arc grenade that creates a freezing zone on detonation, slowing everything caught in it.

SECTOR ATLAS

THE MAPS

Top-down layout of TWO FORTS
2 TEAMS

TWO FORTS

Compact, symmetrical, and built for 4v4 flag runs.

Top-down layout of LOST TEMPLE
2 TEAMS

LOST TEMPLE

Wide ruins that open up at 6v6 and reward flanking.

Top-down layout of CROSSFIRE BASIN
2 TEAMS

CROSSFIRE BASIN

Long sightlines across an open basin. Rail shot country.

Top-down layout of TRIPLE POINT
3 TEAMS

TRIPLE POINT

Three-way standoff — every fight has a third party.

Top-down layout of CINDER RAVINE
4 TEAMS

CINDER RAVINE

Tight ravine corridors carved for four-team chaos.

Top-down layout of DEEPCORE RIG
4 TEAMS

DEEPCORE RIG

Industrial platform with layered approach lanes.

Top-down layout of DRIFT REFINERY
4 TEAMS

DRIFT REFINERY

Refinery sprawl of hard cover and blind corners.

Top-down layout of OXIDE FIELDS
4 TEAMS

OXIDE FIELDS

Open rust flats where positioning beats reflexes.

MAP MECHANICS

shield
TACTICAL

ENERGY BARRIERS

Fly straight through them. Every projectile — yours included — stops dead at the surface.

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TACTICAL

ONE-WAY WALLS

Solid to ships from both sides, but your fire passes through from one side only. A firing line you cannot be rushed through.

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TACTICAL

CONVEYOR BELTS

Terrain that pushes vessels along fixed vectors. Ride them to rotate fast, or get shoved into someone's crosshairs.

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TACTICAL

SWITCHES

Capturable control points that drive Domination and Capture Points — and open gates and map elements everywhere else.

DEPLOYMENT AVAILABLE

PLAY IT FREE

The Gridfire demo is live on Steam for Windows and macOS, and it is real multiplayer — PLAY NOW looks for an open lobby before it starts one, so you drop into a game with other people rather than a private bot match. Capture the Flag, Team Deathmatch and VIP, voted on between rounds, with the map rotating automatically.

  • checkCapture the Flag, Team Deathmatch and VIP
  • checkVote between rounds on what to play next
  • checkMultiplayer over Steam
  • checkTwo playable ship frames — Assault and Scout
  • checkTutorial and practice arena
  • checkFull controller support

Full game launches

THE FULL GAME

GRIDFIRE LANDS ON STEAM FOR WINDOWS AND MACOS ON . WISHLIST IT TO GET NOTIFIED THE MOMENT THE HANGAR DOORS OPEN.

STEAM STORE